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1. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
rayakalj9 wrote: DeathwindRising wrote: the new kick reductiion bonus on cal assaults doesnt seem strong enough. not nearly as strong as i'd like to see it. the difference between an unbonused RR and a bonused RR should be comparably obvious...
- by Anmol Singh - at 2015.12.09 02:46:00
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2. So, people leaving games early... - in Feedback/Requests [original thread]
How about fixing matchmaking so my 8 newberries and me aren't put up against a fully stacked team with coordination.
- by Anmol Singh - at 2015.10.09 19:41:00
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3. This sheild buff(fox four) - in Feedback/Requests [original thread]
Breakin Stuff wrote: We were never intending to make caldari amazing in CQC. Cal are supposed to be strongest at long ranges. If they're in scram pistol range give them hell. Oh my god! The ScP is BEAST MODE!! Next time a Shield user gonna C...
- by Anmol Singh - at 2015.10.08 21:11:00
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4. [SUGGESTION] Revamp scouts' bonuses, stats, and slots - in Feedback/Requests [original thread]
zzZaXxx wrote: I advocate for the following changes to scouts because a) scouts' EWAR bonuses should be normalized for balance b) scouts should be sidearm specialists. A bonus to racial sidearms will help them to be more effective and versati...
- by Anmol Singh - at 2015.10.05 02:39:00
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5. AHMG is messed up! - in Feedback/Requests [original thread]
CallMeNoName wrote: Anmol Singh wrote: Why is it giving such a huge bonus to destroying shield than armor?? Isn't HMG suppose to be -15 shield/ +15 armor? Than why is it doing over 100% efficiency to shield tanks? Hitting the weak spots,...
- by Anmol Singh - at 2015.10.03 01:09:00
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6. AHMG is messed up! - in Feedback/Requests [original thread]
Why is it giving such a huge bonus to destroying shield than armor?? Isn't HMG suppose to be -15 shield/ +15 armor? Than why is it doing over 100% efficiency to shield tanks?
- by Anmol Singh - at 2015.10.03 00:52:00
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7. Nerf Myofibs - in Feedback/Requests [original thread]
Hector Carson wrote: Not talking about the Melee damage they do, just the jump ability, just stacking 2 enhanced and your like a damn kangaroo. This is become a serious problem when using a mass driver or Plasma Cannon with them, its too OP and...
- by Anmol Singh - at 2015.10.03 00:32:00
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8. Balancing Officer Weapons - in Feedback/Requests [original thread]
Piercing Serenity wrote: "To whom much is given, much is expected" Hello all, To get straight to the point, officer weapons need to be balanced. To give a bit of history, officer weapons have been on a slow but steady rise in volume since ...
- by Anmol Singh - at 2015.10.03 00:30:00
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9. All New ADS Minmatar Idea - in Feedback/Requests [original thread]
Hector Carson wrote: Description: Frame similar to that of the Python, but with added tactical fins to look more aggressive and camouflage paint job Instead of having turrets make it so that people are capable of shooting from the ADS and only ...
- by Anmol Singh - at 2015.10.03 00:15:00
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10. Destructable items on Map - Roadmap - in Feedback/Requests [original thread]
Axel Giatsu wrote: Ps3 can actually do all of these. Look at Bf4 BF4 also costs $60 dollars just for the game and then the DLC's cost like another 5-10 and you have to pay for online on Battlefield servers. Not only that, but DICE is funded ...
- by Anmol Singh - at 2015.09.27 04:07:00
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11. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So GalAssault is getting a bonus to hybrid - blaster ROF, because the blaster family as a whole is underperforming. The AR is seen less than any given assault variant, the TAC AR is seen less than the SCR, etc. Well I do...
- by Anmol Singh - at 2015.09.27 01:48:00
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12. Vehicle Electronics/Engineering - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I request that these once again confer an increase in cpu/pg. If I am to have limited slots and no advanced/proto vehicles, at least help me fit them better. As it stands, I cannot see a reason to go into these skills, a...
- by Anmol Singh - at 2014.09.15 01:26:00
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13. How to buff FW to get people playing. - in Feedback/Requests [original thread]
Meee One wrote: Anmol Singh wrote: Add a Isk payout that is based off the same thing as pubs but only half the isk. BOOM !! Mind=Blown CCP Rattati, this is a major issue. LP items cost isk too so it would be nice that we can sustain our...
- by Anmol Singh - at 2014.09.15 01:07:00
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14. How to buff FW to get people playing. - in Feedback/Requests [original thread]
Add a Isk payout that is based off the same thing as pubs but only half the isk. BOOM !! Mind=Blown CCP Rattati, this is a major issue. LP items cost isk too so it would be nice that we can sustain ourselves and profit from playing FW alone. ...
- by Anmol Singh - at 2014.09.15 00:41:00
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15. If there is an emergency. Call me. - in Feedback/Requests [original thread]
Derrith Erador wrote: Agreed. The collision is ********. Yeah, It's not fair that shield ADS take extreme amounts of damage from slight bumps that wouldn't even make the Incubus lose 100 armor.
- by Anmol Singh - at 2014.09.15 00:29:00
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16. If there is an emergency. Call me. - in Feedback/Requests [original thread]
Fix shield ADS collision damage, it is so broken especially when added with stupid physics and structure magnets.
- by Anmol Singh - at 2014.09.14 22:07:00
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17. A request to Rattati. - in Feedback/Requests [original thread]
CCP Rattati wrote: This is not happening, however, our engineers do have the task to figure out non-rendering infantry and swarms. We have some leads. You suck. 20 thousand years in the future and our technology is more out dated than word w...
- by Anmol Singh - at 2014.09.14 22:06:00
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18. Code Breakers to Highslots ever going to happen? - in Feedback/Requests [original thread]
501st Headstrong wrote: The issue with Codebreakers in Highs is it would take away from Shield suits, which require more slots to be effective. This is just a radical idea, but what about a module in both low slots, AND high slots? The probl...
- by Anmol Singh - at 2014.09.14 22:01:00
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19. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: Anmol Singh wrote: The radius thing doesn't seem any good either. TBH, I'm losing your faith in you. You always listen to these swarm scrubs that can't kill my shiled tanked python with their armor damaging weapon that is...
- by Anmol Singh - at 2014.09.13 14:19:00
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20. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Kallas Hallytyr wrote: Breakin Stuff wrote: I m seeing a lot of anecdotal screaming that buffing swarms is unfair and very little hard evidence as to why vehicles outrunning missiles is fair. The only way swarms kill A...
- by Anmol Singh - at 2014.09.13 13:33:00
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